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Match List –I with List –II List I Educational Technology List II Tool A. Visual print
Question

Match the Following

Match List –I with List –II

List I Educational Technology
List II Tool
A.
Visual print
I.
Television
B.
Visual non-projected 3D
II.
Tele conferencing
C.
Audio-visual projected
III.
Globe
D.
Multi sensory package
IV.
News paper
Choose the correct answer from the options given below:

A.

A-IV, B-III, C-I, D-II

B.

A-III, B-IV, C-II, D-I

C.

A-II, B-I, C-III, D-IV

D.

A-I, B-III, C-IV, D-II

Correct option is A


The correct answer is (a) "A-IV, B-III, C-I, D-II."
Explanation: The correct matching of educational technology types with their corresponding tools is as follows:
· Visual Print (A-IV): Newspapers are a form of visual print, providing written content that is read by the audience. This category includes textbooks, articles, and other printed materials used in education.
· Visual Non-Projected 3D (B-III): Globes are an example of this category, providing a three-dimensional visual aid that helps students understand spatial relationships on Earth.
· Audio-Visual Projected (C-I): Television is a common example, combining audio and visual elements to present information to learners in an engaging way.
· Multi-Sensory Package (D-II): Teleconferencing systems provide a multi-sensory experience by incorporating audio, video, and sometimes interactive components, allowing participants to engage in real-time discussions.
Information Booster:
1. Visual Print: Includes educational materials such as textbooks, workbooks, newspapers, and handouts that rely on written language and static images to convey information.
2. Visual Non-Projected 3D: Tools like globes, models, and physical objects help students grasp complex concepts through tactile and spatial learning experiences.
3. Audio-Visual Projected: Devices like projectors, televisions, and computer screens present information in both visual and auditory formats, enhancing engagement and comprehension.
4. Multi-Sensory Packages: Technologies that combine various sensory inputs, such as teleconferencing, which integrates visual, auditory, and interactive elements to create a comprehensive learning experience.
5. Educational Technology: The use of these tools helps in creating a dynamic and interactive learning environment, catering to different learning styles and enhancing student understanding.
6. Impact on Learning: The appropriate use of these technologies can significantly improve student engagement, retention, and comprehension by addressing various sensory modalities.
Additional Information:
· Visual Print: Remains a foundational element in education, providing the basis for reading, comprehension, and analysis skills.
· Audio-Visual Projected Tools: Often used in classrooms to deliver lectures, presentations, and educational videos that make complex topics more accessible and engaging for students.
· Multi-Sensory Learning: Essential for creating an immersive learning experience, helping students who may have different learning preferences or needs.
Key Points:
· Understanding the different types of educational technology and their tools is crucial for effectively integrating them into the classroom.
· Each tool caters to different aspects of learning, from visual and auditory to tactile and interactive experiences.
· Effective use of these technologies enhances the overall learning experience by making content more accessible and engaging.

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