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    Match List –I with List –II List I Educational Technology List II Tool A. Visual print I. Television B. Visual non-proje
    Question

    Match the Following


    Match List –I with List –II

    List I Educational Technology
    List II Tool
    A. Visual print
    I. Television
    B. Visual non-projected 3D
    II. Tele conferencing
    C. Audio-visual projected
    III. Globe
    D. Multi sensory package
    IV. News paper

    Choose the correct answer from the options given below:

    A.

    A-IV, B-III, C-I, D-II

    B.

    A-III, B-IV, C-II, D-I

    C.

    A-II, B-I, C-III, D-IV

    D.

    A-I, B-III, C-IV, D-II

    Correct option is A

    The correct answer is (a) "A-IV, B-III, C-I, D-II."
    Explanation: The correct matching of educational technology types with their corresponding tools is as follows:
    · Visual Print (A-IV): Newspapers are a form of visual print, providing written content that is read by the audience. This category includes textbooks, articles, and other printed materials used in education.
    · Visual Non-Projected 3D (B-III): Globes are an example of this category, providing a three-dimensional visual aid that helps students understand spatial relationships on Earth.
    · Audio-Visual Projected (C-I): Television is a common example, combining audio and visual elements to present information to learners in an engaging way.
    · Multi-Sensory Package (D-II): Teleconferencing systems provide a multi-sensory experience by incorporating audio, video, and sometimes interactive components, allowing participants to engage in real-time discussions.
    Information Booster:
    1. Visual Print: Includes educational materials such as textbooks, workbooks, newspapers, and handouts that rely on written language and static images to convey information.
    2. Visual Non-Projected 3D: Tools like globes, models, and physical objects help students grasp complex concepts through tactile and spatial learning experiences.
    3. Audio-Visual Projected: Devices like projectors, televisions, and computer screens present information in both visual and auditory formats, enhancing engagement and comprehension.
    4. Multi-Sensory Packages: Technologies that combine various sensory inputs, such as teleconferencing, which integrates visual, auditory, and interactive elements to create a comprehensive learning experience.
    5. Educational Technology: The use of these tools helps in creating a dynamic and interactive learning environment, catering to different learning styles and enhancing student understanding.
    6. Impact on Learning: The appropriate use of these technologies can significantly improve student engagement, retention, and comprehension by addressing various sensory modalities.
    Additional Information:
    · Visual Print: Remains a foundational element in education, providing the basis for reading, comprehension, and analysis skills.
    · Audio-Visual Projected Tools: Often used in classrooms to deliver lectures, presentations, and educational videos that make complex topics more accessible and engaging for students.
    · Multi-Sensory Learning: Essential for creating an immersive learning experience, helping students who may have different learning preferences or needs.
    Key Points:
    · Understanding the different types of educational technology and their tools is crucial for effectively integrating them into the classroom.
    · Each tool caters to different aspects of learning, from visual and auditory to tactile and interactive experiences.
    · Effective use of these technologies enhances the overall learning experience by making content more accessible and engaging.

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