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Match the LIST-I with LIST-II. List – I List – II A. Pivot point I. Reflection B. Fixed point II. Shear C. Mirror
Question

Match the LIST-I with LIST-II.


List – I

List – II
A.
Pivot point
I.
Reflection
B.
Fixed point
II.
Shear
C.
Mirror image
III.
Rotation
D.
Distortion
IV.
Scaling

Choose the correct answer from the options given below:

A.

A-III, B-IV, C-I, D-II

B.

A-III, B-IV, C-II, D-I

C.

A-IV, B-III, C-II, D-I

D.

A-I, B-II, C-III, D-IV

Correct option is A

In computer graphics, different geometric transformations are characterized by specific parameters or effects on an object.
A pivot point is the reference point about which an object is turned, making it associated with rotation.
A fixed point is commonly used as the reference point for scaling, where the object expands or contracts while that point remains stationary.
A mirror image is produced through reflection, which reverses the object's orientation about a reflection axis or plane.
Distortion changes the shape of an object by displacing its coordinates and shearing is a common transformation that produces such a slanted or distorted appearance.
Information Booster
1. Pivot Point → Rotation
· A rotation transformation turns an object through a specified angle about a reference point called the pivot point.
· In 2D graphics, rotation about the origin is represented by:
x=xcosθysinθx'=x\cos\theta-y\sin\theta​​
y=xsinθ+ycosθy'=x\sin\theta+y\cos\theta​​
· For rotation about an arbitrary pivot, the object is translated so that the pivot becomes the origin, rotated and then translated back.
· Applications include object orientation, animation and image manipulation.
2. Fixed Point → Scaling
· Scaling changes the size of an object along one or more coordinate directions.
· A fixed/reference point can be maintained while scaling an object around it.
· For scaling about the origin:
x=Sxx,y=Syyx'=S_xx,\qquad y'=S_yy​​
· If Sx=Sy,S_x=S_y,​ the transformation is uniform scaling.
· If SxSy,S_x\neq S_y,​ it produces non-uniform scaling.
3. Mirror Image → Reflection
· Reflection produces the mirror image of an object with respect to a line in 2D or a plane in 3D.
· Reflection reverses the orientation of the object.
· For reflection about the x-axis:
(x, y) → (x, −y)
· For reflection about the y-axis:
(x, y) → (−x, y)
· It is widely used in symmetry operations and image processing.
4. Distortion → Shear
· Shearing changes the shape or orientation of an object by shifting coordinates in one direction in proportion to another coordinate.
· For x-direction shear:
x=x+Shxy,y=yx'=x+Sh_xy,\qquad y'=y​​
· Parallel lines generally remain parallel, but angles and shapes can change.
· Shearing is used for effects such as slanting text and geometric distortion.
5. Transformation Matrix Representation
· 2D geometric transformations can conveniently be represented using homogeneous coordinates.
· Translation, rotation, scaling, reflection and shearing can be represented using 3×33\times3 matrices.
· Multiple transformations can be combined through matrix multiplication.

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