Correct option is B
Modern educational technology categorizes learning based on how and when students interact with the content. The correct matching identifies
Synchronous with Live streaming, Asynchronous with Recorded media, Mobile Learning with Handheld devices, and Blended Learning with the Hybrid approach.
The correct code is
(b) (IV), (I), (II), (III).
Information Booster
·
Synchronous Learning (A – IV): This happens in
real-time. It requires the teacher and the students to be present at the same time, even if they are in different locations. Examples include
live streaming, webinars, and video conferences (Zoom/Google Meet).
·
Asynchronous Learning (B – I): This is
self-paced and does not happen in real-time. Students access materials at their convenience. Key tools include
e-mail, discussion forums, and
audio-video recordings that can be watched later.
·
Mobile Learning or m-Learning (C – II): This refers specifically to education conducted via
handheld devices like smartphones and tablets. It is characterized by its portability and "anywhere, anytime" access, utilizing apps and
mobile-enabled platforms.
·
Blended Learning (D – III): Also known as hybrid learning, this involves
practicing both e-learning and traditional face-to-face classroom instruction. It combines the strengths of online technology with the social interaction of a physical school.
Additional Knowledge
To further distinguish these concepts, consider their primary advantages:
·
Synchronous: Provides immediate feedback and high social interaction, but lacks flexibility.
·
Asynchronous: Highly flexible for working professionals or those in different time zones, but can feel isolating.
·
Mobile Learning: Leverages "micro-learning" (learning in short bursts during commutes or breaks).
·
Blended Learning: Offers the "best of both worlds," allowing for digital efficiency while maintaining the human element of teaching.
Summary Table
| Mode |
Key Feature |
Communication Type |
| Synchronous |
Live / Real-time |
Two-way, Immediate |
| Asynchronous |
Recorded / Delayed |
Two-way, Delayed |
| Mobile (m-Learning) |
Portable / Handheld |
Ubiquitous |
| Blended |
Hybrid / Mixed |
Multi-modal |